In the latter case, the actual presence or strength of any motion interpolation option may vary. The advertised frame-rate of a specific display may refer to either the maximum number of content frames which may be displayed per second, or the number of times the display is refreshed in some way, irrespective of content. Relationship to advertised display framerate Motion interpolation can be used to reduce judder, but it is not required in order to do so. Eliminating judder results in motion that is less "jumpy" and which matches that of a theater projector. This has no effect on the picture other than eliminating the need for 3:2 pulldown and thus film judder as a matter of course (since 120 is evenly divisible by 24).
#Svp 60fps tv
For example, a TV running at 120 Hz and displaying 24 FPS content will simply display each content frame for five of the 120 display frames per second. In other words, a display capable of or operating at a high framerate does not necessarily mean that it can or must perform motion interpolation. Motion interpolation is a common, optional feature of various modern display devices such as HDTVs and video players, aimed at increasing perceived framerate or alleviating display motion blur, a common problem on LCD flat-panel displays.ĭifference from display framerate Ī display's framerate is not always equivalent to that of the content being displayed.
![svp 60fps svp 60fps](https://i.ytimg.com/vi/IZ9i9zHe_ZI/maxresdefault.jpg)
1.3 Relationship to advertised display framerate.